Dig, build, survive — and light the core.
The core of this world has gone out, and six wardens have sealed the layers below it. You dig your way down, collect core shards and take a skill from every warden you wake — one that carries you deeper. You can do it alone. With five of you it goes faster.
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A few worlds, room for ten each. Each one has its own progress: its own landscape, its own buildings, its own woken wardens. Find one that still needs light.
Your play time is counted per world — it keeps running while you are logged in and digging.
| World | Play time |
|---|
On your first visit you choose a name and set a password. No download, no install — it runs in the browser.
The list above shows who is digging where and how full it is. One click on Join and you are standing next to them.
Whatever one of you mines or places, everyone sees at once. Nights outside get rough — build a house with a door and a light before then.
On peaceful servers you cannot hurt each other — there it is all about digging, building and the wardens. On PvP servers you can hit each other too; anyone coming up from the deep with full pockets should keep looking over their shoulder.
A few rules so the worlds stay fun for everyone. None of it is complicated.
Whatever somebody else built, stays. Only mine what is yours or what nobody claimed.
Around every world's spawn you can neither mine nor build — there is always a safe patch there.
On peaceful servers you cannot hurt each other. If you want to fight, pick a server with the PvP tag.
Anyone tampering with the save or exploiting bugs loses their account. We would much rather hear about the bug.
If there is trouble, the operator can remove someone from a world or block an account.
Every world is backed up once an hour. If something does go wrong, the state can be brought back.
Every warden sleeps at its seal altar. You place core shards, wake it — and take a skill from it that carries you further than any gear.
Rootgrip — you can climb walls.
Sandstep — falls no longer hurt you, and you dig faster.
Frostshield — a shell of ice protects you and slowly heals you.
Sporebreath — you breathe anywhere, and poison cannot touch you.
Threadhook — a built-in grappling hook and a second jump.
Coreflame — lava cannot touch you, and you shine far.
A stretch of land glowing violet, all crystal stone. Shard cocoons grow there — crack one open and you have core shards and company.
A brick structure reaching far below the surface. Corridors, spikes, chests — and everything that has stayed down there since the core went out.
Some nights the crystals sing. Then more enemies come, and they drop core shards twice as often.